How Not to Become a Hero, Save the World, or do Anything Remotely Good is an action RPG packed with the worst jokes we could come up with. You will experience the most reasonable number of side quests, unlockable skills, weapons, dialog options and bosses—all of them made with love!
We fist formed our team to make this game and enter a game jam called "Indie Game Making Contest 2018." Our four person team had a month to work on this and we used about two weeks of that. Many things came out rushed, especially the trailer, but I was really happy with the results. I got to work with great people and we made a game that I really enjoyed.
So, what can be improved? It goes without saying that the 7ish people who played it are all wrong about any complaints they had, but there were a few things that we figured out thanks to their testing and mouth-words.
Difficulty: Funnily enough when you made the enemies, they are a lot easier to beat. Also, sound cues only work if people play with the sound on, and many do not. This was really the worst mistake because people didn't see much of the game at all after dying so much early on. To top it off, the first potion farming room was unfinished and hard to use.
Tutorials: We left explaining most things till the end and totally forgot to do it. There is just too much outside of game information that is required or almost required.
Development Time: We ran out of time for so many things. I believe we prioritized everything correctly except outside testing. We should have had people testing things out a lot sooner. Other than that I just wish we had more time to finish some of the lower priority things that could improve the game.
We may take the time to do a small update to this game in the future.